Mandates

Mandate list

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099 Acti-DM1

Development of home assistive technology for people with myotonic dystrophy type 1 aimed at improving muscular and functional capacity

097 PerformUS

Development and validation of a reusable telemetric thermometric measurement system intended to measure rectal temperature in humans

096 WheelSims

Structuring project on wheelchair simulators: WheelSims

095 VRBot

Development of a training system for an assistance robot based on virtual reality: A proof of concept.

093 FRMI-VIE

Smart motorized wheelchair: implementation of user interface specifications and experimentation in ecological environments

092 REAplan

Optimizing the impact of REAplan on motor performance in children with musculoskeletal disorders: Pilot study

091 SUIVI-BCG

A BCG-based platform for home monitoring of heart failure patients

090 AVATar

A real-time animatable AVATar for ORtophonic rehabilitation

089 Vgaze

Development of analysis algorithms and metrics to characterize gaze behavior when performing complex mobility tasks in virtual environments

088 ASYMMILIEU

Quantification of reaction forces on the handrail using inertial sensors – use of deep learning.

087 OpenIMU-HW

Choice and design of open inertial unit platforms

086 MapIt

Provide occupational therapists with a 3D virtual representation of their client’s home

085 Conscious

Development of an innovative tool for screening the level of consciousness of non-responsive patients: implications for rehabilitation

083 GAITUP

Validation and integration of inertial sensors into clinical practice for lower limb amputees

082 MobiliSIG

Multimodal mobile technology to make it easier for people in manual wheelchairs to move around the city

081 AssistAlim

Development of a new generation of feeding assistance systems for people with upper limb disabilities – Proof of concept

080 OpenIMU SW

Democratization of inertial sensors for activity recognition

079 IMUmarche

Evaluation of a continuous walking exercise using inertial sensors: Application to the triple flexion walking pattern

078 IMUpower

Development of an on-board portable device for quantifying joint power using inertial measurement units: case-test on the knee

076 RCSM3

Rehabilitation of Coordination and Muscle Synergies of the Lower Limb to Improve Mobility in Neurological Populations

075 EC-MOT

Development of virtual cognitive training to reduce the risk of ligament rupture in sport

074 Exo-Spartacus

Exo-Spartacus Proof of concept of a lower limb exoskeleton using MR clutches

073 EXOarm

Development of a proof of concept for an upper limb exoskeleton in pediatric rehabilitation

072 ETS-MARSE

Development of EMG-assisted movement of an exoskeleton robot for rehabilitation and testing with real subjects

071 Walkus

Magnetorheological orthosis

070 Cin-FRA

Automation and validation of a method for measuring 3D kinematics during propulsion of an athletics wheelchair

069/069B Fac-Multi

Facilitate learning of the Amelis digital calendar thanks to multi-layer interfaces

068 ICVR2017

Support for the International Conference on Virtual Rehabilitation 2017

067 Vigil2-TeRa+

Finalization of developments for the Vigil2-TeRa+ telerehabilitation platform

065B Exbimanuel

Phase 2: Optimization of the bimanual exerciser for the assessment and training of the upper limbs of people who have suffered a stroke

065A EXBimanuel

Development of a device for evaluating and training unilateral and bilateral neuromuscular control of the upper limb in people who have suffered a cerebrovascular accident (CVA) and those with a spinal cord injury (SCI)

064 SeriousVG

Development of a ‘serious video game’ for improving pediatric power mobility skills

063B

Development of an avatar for the rehabilitation of pelvis and trunk movements during walking

063A

Development of interactive software for walking rehabilitation using an exoskeleton

062 TéléRéadap

Characterization of the usability of a telerehabilitation system as a function of bandwidth, and interfacing with medical devices

061 RobotAssisted

Impact of interface (real or virtual) for robot-assisted upper extremity movements